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Combine all of the above with variable difficulty levels, and Triple Play 2001's gameplay is nothing but solid. Backing you up, the fielders under your control run like banshees and, depending on your timing, you can make the fielders either jump or dive after a ball and send it flying toward a teammate. Pay attention to your stamina meter though, or you'll end up throwing potatoes by the fourth inning. After selecting the pitch, you can then alter both the throwing angle and pitch speed. You have the choice of four stock pitches, usually a curve ball, fastball, slider, or change-up. Once in a while, base-running commands aren't accepted as fast as one would like, but such occurrences are uncommon.Īs with the offensive side of things, Triple Play 2001's pitching and fielding are both just as simple to learn and difficult to master. Depending on the button pressed, you can also charge, slide, or induce a collision at the plate. Press a direction button to run to a base, or press triangle and a direction button to return. Past the crack of the bat, base running is identical to that in previous Triple Play titles. Should you swing for right field or pull the ball to left? Push L1 or R1, and your player will shimmy his high-paid bottom into whatever position you desire. Further, controlling stance position, a dodgy experience in prior releases, is now a valuable game strategy. You can control batting angle, height, and even the power of your swing. Subscriptions and auto-renewal may be managed by going to Account Settings after purchase. Accounts will be charged for renewal within 24 hours prior to the end of the current period at the rate of the selected plan. Subscription automatically renews unless auto-renew is turned off at least 24 hours before the end of the current period.
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